64203

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[edit] 6420

The basis for this pattern is a simple drill:

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You have the beat values of '6' balanced by '4' and '2',
always catching a '4' and tossing a '6' in the other hand.
Two balls are involved with the '6' loop, one in the '4' loop,
while making the same number of tosses for each.

See this pattern used for a Pirouette at 3-ball 2-Ups.



[edit] 64203

This pattern adds a '3' to let it change sides:

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The '6' and '4' pause together at the tops of their paths.


Here is a slight variation to arrange the pause into a slanted line:

[edit] Line Dance

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The '6' and '4' are Columns, with a Cross-over catch and hold for the '3'.


This variation of that variation has two Crossed tosses, and takes two rounds:

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You are now tossing a Crossed '6' Column, and the line arrangement does not shift sides.



[edit] Reach-under Mess

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This one uses an Under-arm '6', which will take some effort to learn.
There is a Fake on the '2', sort of like a Mills Mess.



During the pause, you might try:

[edit] 64203 2-Up Pirouette

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In this animation, the turn is done in the direction of the last toss which is an even-value loop.
On return, you catch that same toss, so the timing is natural.
Because catching a '4' and tossing the '3' in the direction of the turn are both fairly easy,
as odd as it is, this may be unusually comfortable for a 360°.
Because this pattern trades sides, you could do the turn at the other timing, or in the other direction.



There are two other versions:

[edit] 46302

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This one has a '3' hanging briefly under the '6' for a similar effect.
Although there is '02', a '3' is not really enough time to make a pirouette.



[edit] 62340

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...the best of the bunch, with the '3', '4', and '6' making a Rising Fountain on each side.



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