552

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If you have not done 3-ball 52512, you might start there.


Contents

[edit] Basic Pattern

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The speed and accuracy make it good preparation for 5 Ball Cascade.

If you see the code as '552', you see two alternating tosses, then a pause:

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If you see the code as '525', you see that each hand does two fast '5' tosses:

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To start the way the pattern will be tossed,
toss one from each hand, then the second hand again:

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The timing is very difficult, the two going up must not be together, just close to it.
Continuing will require making a toss after waiting and also doing the fast catch-toss.
But, that is the pattern.


If you have too much trouble, start with three in one hand and toss two:

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You will have to learn starting from three in one hand to start five anyway.
The harder part is for the other hand learning to do that fast catch-toss move.


With either start, expect to take a long time with just getting the start working, then add single tosses, as usual.
The goal is two fast '5's, perfect every time.


You can also go from 4-Fountain directly into '552':

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This way, however, means reversing the direction of tossing, and that may be too hard to do in the beginning.



You can add a '4':

[edit] 5524

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You can add another '4':

[edit] 55244 Rising Fountain

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[edit] 55244 High-Low Chase

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This very attractive trick is a hybrid of Mills Mess using two Under-arm and an Outside throw,
with a Rubensteins-style Orbit on the '2',
and doing that with both odd- and even-value tosses.



You can work out the usual variations:

[edit] 552 Reverse Cascade

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[edit] 552 Mills Mill

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This is a combination of a Mills Mess toss sequence of Outside, Under-arm, and Cross-arm,
with Mills-like fakes for the '2's (which you would not have to do),
while all balls go in the same direction like 3-ball Windmill.



[edit] 552 Weave

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Each hand does a high catch for a "weave" move around another ball,
then makes a normal catch and toss while the other hand does a Weave.
This direction of Carry on the '2' is the opposite of a Take-out.



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